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GPU Path Tracing in Unity – Part 3

March 18, 2019March 18, 2019
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“Arithmetic! Algebra! Geometry! Grandiose trinity! Luminous triangle! Whoever has not known you is without sense!” – Comte de Lautréamont Today, we’re going to make a big leap. We’re going beyond the purely spherical structures and the infinite plane we have been tracing so far, and introduce triangles – the essence of modern computer graphics, the […]

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GPU Path Tracing in Unity – Part 2

May 12, 2018March 15, 2019
| 24 Comments
| Tutorials

“There is nothing worse than sharp image of a fuzzy concept.” – Ansel Adams In the first part of this series, we created a Whitted ray tracer capable of tracing perfect reflections and hard shadows. What’s missing are the fuzzy effects: diffuse interreflection, glossy reflections and soft shadows. Building upon the code we already have, […]

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GPU Ray Tracing in Unity – Part 1

May 3, 2018March 15, 2019
| 24 Comments
| Tutorials

These are truly exciting times for ray tracing. Latest advances like AI-accelerated denoising, Microsoft announcing native support in DirectX 12 and Peter Shirley releasing his books on a pay what you want basis make it look like ray tracing finally has the chance to become acceptable at court. It might be too early to speak […]

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Recent Posts

  • GPU Path Tracing in Unity – Part 3
  • GPU Path Tracing in Unity – Part 2
  • GPU Ray Tracing in Unity – Part 1

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