GPU Path Tracing in Unity – Part 3
“Arithmetic! Algebra! Geometry! Grandiose trinity! Luminous triangle! Whoever has not known you is without sense!” – Comte de Lautréamont Today, we’re going to make a big leap. We’re going beyond the purely spherical structures and the infinite plane we have been tracing so far, and introduce triangles – the essence of modern computer graphics, the […]